AFC 1903
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Scottish Premiership · Sat, 5 Sept 2026 · Pittodrie
Aberdeen
Aberdeen
00
FT · Draw
Kilmarnock
Kilmarnock
1.08xG
-0.02AFC xGD
xG1.11
Expected points 1.571.57
Tight game
The verdict
Event data: Opta

Two points dropped on the chances created.

Kilmarnock generated more attacking volume — 11 shots and 18 box touches to Aberdeen's 10 and 21. But Aberdeen created the better chances: 0.11 xG per shot to 0.10, and the bigger ones (1–1 big chances).

Result model · all chances
Expected points 1.571.57
From the full xG (1.081.11), penalty included.
Performance model · excl. penalty
Expected 1.57 pts
From non-penalty xG (1.081.11). Took 1.
Some misfortune.Aberdeen deserved more than they got from the chances created.
The match in three battles
Chance qualityEVEN
1.08 – 1.11
Expected goals · Aberdeen – Kilmarnock
AFC xG baseline: 1.19
0.11 – 0.10
xG per shot
10 – 11
shots
Chance quality was broadly even between the sides.
Territory & progressionEVEN
2.65 – 2.33
Expected threat created · Aberdeen – Kilmarnock
AFC xT baseline: 1.88
50% – 50%
field tilt
53 – 73
final-third entries
Territory was relatively even, but Aberdeen's passing generated more threat than usual.
Defensive resistanceABERDEEN EDGE
1.11 xGA
chances conceded
0.45 better than AFC baseline (1.56)
18 (base 26)
Kilmarnock box touches
0.10
xG per Kilmarnock shot
A resilient defensive display — chances conceded were below Aberdeen's usual level.
ShapeAberdeen started 4-1-3-2 and stayed in it for the whole match. Kilmarnock stayed in 4-1-3-2 throughout.

xG timeline

Aberdeen 0.84Kilmarnock 0.93GoalAberdeen above · opponent below · shaded = sustained pressure
30%
34%
35%
Match odds from simulating these shots at their own xG (20,000 runs) — for fun, not a prediction: it scores what should have happened, not what did.
0.00.5HT0'15'30'45'60'75'90'
Each step is a shot; the line climbs by that shot's xG. Steeper, sustained climbs (shaded) mark spells of real pressure.
Shots

Aberdeen Shot Map

Goal
Saved
Blocked
Post
Off target
10 shots

Kilmarnock Shot Map

Goal
Saved
Blocked
Post
Off target
11 shots

Shot mix & shots over time

10shots · 3 on target · 0.86 xG
By situation
70%
10%
20%
Open play770%
Corner110%
Free kick / throw220%
By body part
40%
40%
20%
Right foot440%
Left foot440%
Head220%
Every shot in one bucket only. Open play covers unassisted and assisted attempts; counter is a fast break; free kicks, direct set pieces and throw-in routines are grouped because there are rarely enough of any one of them in a single match to read separately. A mix heavy on corners and free kicks with few open-play shots means the side needed a dead ball to get near the goal.
Shots over timefull match · drag to focus a period
Aberdeen 10Kilmarnock 11
🟨🟨🟨🟨🟨
🟨🟨🟨🟨
0'HTFT 
Five-minute buckets — a side takes roughly a dozen shots a match, so the two-minute bars used for passing would be almost all gaps. Use the buttons for the common windows, or drag across the chart for anything else.
In context
AberdeenThis matchThis season
5 games
5-year
190 games
SPFL average
66 team-games
Shots109.812.114.8
about normal · 67 of 190 lower
Shots in the box66.27.910.2
below usual · 53 of 190 lower
marker = 5-year mean
Passing & build-up

Build-Up Play

Where Aberdeen's passes were and how they progressed the ball

Pass Territory
50.1%
31.3%
18.6%
Own Half
Middle
Final 3rd
Season avg: 46.2% own half
GK Distribution
GK Long Ball %
36.7%avg 60.4%
GK Total Passes
30avg 31
Build-Up Quality
Own-Half Accuracy
90.9%avg 86.0%
Progression
Progressive Passes
63avg 49
Directness
58.8%avg 57.9%
Season avg
Above avg
Below avg
In context · full match
AberdeenThis matchThis season
5 games
5-year
190 games
Passes478376.8392.4
above usual · 151 of 190 lower
Pass accuracy %80.575.472.2
above usual · 166 of 190 lower
Passes into the final third3127.225.2
above usual · 137 of 190 lower
Long balls4353.257.8
below usual · 19 of 190 lower
Long balls, % of passes914.415.6
bottom 10% — fewest since vs Livingston, Jan 2026 · 5 of 190 lower
marker = 5-year mean
The match by half
 AberdeenUsualKilmarnock
xG0.851.170.93
Big chances11.81
Touches in box2121.618
Possession %5548.145
The second half only looks like a revival next to the first. At 0.70 xG it was an ordinary Aberdeen half (0.66 usual); the first, at 0.15 against 0.51, was the outlier.
FotMob period stats — same source as the match xG. Usual = Aberdeen’s average for this half across 38 games in 2025-26 — this season is too short to average yet. Green or red marks a figure clearly above or below our own norm, never a comparison with Kilmarnock.
Players
Player contributions
GK
M. MüllerGK90'
4 saves
DEF
C. CaddenDEF90'
L. MayoDEF90'
D. HappeDEF90'
8 clearances · 4 aerials won
N. Guinness-WalkerDEF74'
MID
A. AremuMID90'
1 key pass · 5 tackles
L. SmithMID62'
1 key pass
S. ArmstrongMID90'
1 key pass
T. YoganeMID45'
3 interceptions
FWD
M. NteloFWD45'
1 key pass
K. NisbetFWD45'
Substitutes
M. KnoesterDEF45'
T. OlusanyaFWD45'
1 key pass
A. MoulouaFWD45'
1 key pass
F. MarshallMID28'
1 big chance created · 2 key passes
G. MolloyDEF16'

Historical Context

Games at this ground, and how this match compares to the season so far

Vs Kilmarnock at Home — every meeting on record
7-0-1(8 games)
1.810.68avg xG (n=7)
WWWWLWWW
This match vs season so far
4 comparable games — each metric says how many of them actually have that stat.
xG
1.08avg 1.10
avg of 4 games · Highest 2.66, 1 August 2026 (2-1) · Lowest 0.35, 30 August 2026 (0-1)
xGA
1.11avg 2.11
avg of 4 games · Highest 2.67, 2 September 2026 (0-3) · Lowest 1.83, 1 August 2026 (2-1)
Possession
55%avg 46%
avg of 4 games · Highest 53%, 8 August 2026 (0-2) · Lowest 34%, 2 September 2026 (0-3)
Shots
10.0avg 9.8
avg of 4 games · Highest 11.0, 1 August 2026 (2-1) · Lowest 9.0, 8 August 2026 (0-2)
Shots on target
2.0avg 2.5
avg of 4 games · Highest 3.0, 1 August 2026 (2-1) · Lowest 2.0, 30 August 2026 (0-1)
Big chances
1.0avg 1.3
avg of 4 games · Highest 2.0, 1 August 2026 (2-1) · Lowest 1.0, 8 August 2026 (0-2)
Box touches
21.0avg 20.0
avg of 4 games · Highest 25.0, 8 August 2026 (0-2) · Lowest 12.0, 2 September 2026 (0-3)
Final third entries
53.0avg 52.8
avg of 4 games · Highest 73.0, 8 August 2026 (0-2) · Lowest 35.0, 2 September 2026 (0-3)
Key passes
8.0avg 6.5
avg of 4 games · Highest 8.0, 30 August 2026 (0-1) · Lowest 4.0, 2 September 2026 (0-3)
Corners
6.0avg 4.8
avg of 4 games · Highest 6.0, 30 August 2026 (0-1) · Lowest 4.0, 1 August 2026 (2-1)
Tackles
16.0avg 19.3
avg of 4 games · Highest 23.0, 30 August 2026 (0-1) · Lowest 17.0, 8 August 2026 (0-2)
Interceptions
14.0avg 9.3
avg of 4 games · Highest 15.0, 2 September 2026 (0-3) · Lowest 2.0, 30 August 2026 (0-1)
PPDA
9.7avg 15.8
avg of 4 games · Highest 28.2, 2 September 2026 (0-3) · Lowest 11.3, 30 August 2026 (0-1)
Counter-press rate
5%avg 7%
avg of 4 games · Highest 12%, 30 August 2026 (0-1) · Lowest 5%, 2 September 2026 (0-3)
avg
Above avg
Below avg